Hi! I’m having a little problem with a sculpt. When I apply the sculptmap to the prim, half of it looks nice and the other half is inside out. I click the “Inside out”-box and its just reversed, obviously. The problem seems to occur when i go from the outside to the hollow inside.
How can i fix this?
on Feb 2nd, 2010 at 3:08 pm
it means half your slices are facing the wrong direction…make sure they have the same rotation and it should cure any part that is inside-out