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Sculpt Type

The Sculpt type (or “Stitching type”) is a setting each sculptie has.

Sculpt Type (SL 1.21.0 (95157) (Release Candidate))

SL 1.21.0 (95157) (Release Candidate)

It determines how the edges (top,bottom, left,right) of a sculpt-map are being handled.

Types

  • Sphere (Converge top & bottom, stitch left side to right)
    Type: Sphere

    Type: Sphere

  • Torus (Stitch top to bottom, stitch left side to right)
    Type: Torus

    Type: Torus

  • Plane (No stitching or converging)
    Type: Plane

    Type: Plane

  • Cylinder (Stitch left side to right, leave top and bottom open)
    Type: Cylinder

    Type: Cylinder

For the Sculpt Studio that refers to:

  • Top: Slice 0
  • Bottom: Slice 31
  • Left: Point 0 on all Slices
  • Right: Point 31 on all Slices

Setting the Sculpt Type by script goes like this like this:

default
{
state_entry()
{
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "yourSculptie" , PRIM_SCULPT_TYPE_CYLINDER]);
}
}

“yourSculptie” is either a UUID of a Sculpt-texture or the name of a Sculpt-texture that is in the same Prim.

PRIM_SCULPT_TYPE_CYLINDER can be replaced with PRIM_SCULPT_TYPE_PLANE, PRIM_SCULPT_TYPE_TORUS
and PRIM_SCULPT_TYPE_SPHERE.

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