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This is a rough dissection of Sculpt Studio into its most basic components to give users a better understanding of how it works. It will hopefully allow the almost-overwhelming number of tools to be more intuitive.

EDIT: If you understand how the studio creates sculpts and want a closer look at the different tools, try Fleur’s tutorial.

Otherwise, grab your tutorial supplies here! (it’s set to buy for L$0). Look for the photo of the pink balloon and touch it!


Sculptie – a prim whose shape is determined by a texture … also known as sculpty, sculpted prim, and sculpti
1. Each sculpt is made of 1024 points.
2. By default, points are arranaged into 32 slices.

NOTE: “Oblong” maps rearrange the slices into more or less than 32 slices. They will ALWYAYS add up to 1024 points.

3. When working with Sculpt Studio, the points are “hidden” until you decide to “edit” a slice.
4. The texture on the slice does not determine the shape but rather the points inside it.

Sculpt Map – a texture that can change the shape of a regular prim into a sculpt … sometimes known as sculpt texture. It is applied to the Object tab of your edit window.

Baked Texture – a texture that is specifically crafted to add shading or other texture information to a sculpt, also known as sculpt texture. It is applied to the Texture tab of your edit window.

Note: as people often get confused with the terms “baked texture” and “sculpt texture”, I will NEVER refer to the sculpt map as a sculpt texture. If you are selling sculpties, I strongly recommend that you make it a habit to do the same!

On Using the Tutorials

The best way to use these tutorials is to open this site up in your SL browser and follow the steps with your own Sculpt Studio. Treat it like a workbook as reading this will likely not be enough.

If you don’t have lindens to spare on uploads, I highly recommend using the Emerald Viewer which has the option for “temp uploads”. This is a free upload that will delete itself when you log off. It has it’s limitations: the texture wont show when you transfer an object with the temp upload to another avatar … but it will allow you to inspect your sculpties until it looks good enough to spend L$10 on.

NOTE: If you start to get lost, please use the Sweet Sculpties group to ask questions as it is the quickest way to get a response; there are plenty of helpful users who will bend over backwards to explain a concept or help you with yours. There are also free lessons every Sunday at the Fermi Sandbox hosted by TheBlack Box (at 6am and 2pm SLT), not to mention the many free lessons hosted by other Sculpt Studio users.

6 Comments on “Instructions”

  1. #1 Inflame
    on Dec 28th, 2008 at 9:20 pm

    This information has been extremely valuable to me; thanks Ghanie.

  2. #2 LapisLazuli.Tomorrow
    on Jan 21st, 2009 at 9:31 am

    This is such a great resource. I just got SculptStudio from my sweetie, and am itching to get started. Read through the lessons, which seem very detailed and easy to follow. Thanks … off to SLBeta ..

  3. #3 Today, we adventure again! « Lorimae Undercroft
    on Apr 19th, 2009 at 9:08 am

    […] The first tutorial on the wiki is to make a balloon, how fun!  See?  Click there, and look it over.  It makes far more sense to me now than it did before I attended last week’s office hours and a couple (maybe 3?) classes so far about the program.  It’s still not totally clear, but I’m getting it now I think. […]

  4. #4 Dutchglory
    on May 1st, 2009 at 3:07 am

    you can also install “OpenSim” on your pc. A great way to preview your scupts. For normal building you can use “Prim composer”.


  5. #5 kgrumiaux
    on Aug 14th, 2009 at 9:15 pm

    Another option is to use the Greenlife Emerald SL Client. It allows you to temp upload textures and sculpts to the main grid and try them in world. The texture and sculpt maps show in inventory and will disappear if you relog. You can find the download for the client at the following site:

    Ghanie Lane Reply:

    OMG, I can’t remember life before emerald, hehe. I highly recommend using this viewer also!

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