Here are two methods to creating a hollow cylinder.
As you can see, they are identical in regards to texture distribution even though the methods are very different.
Notecard: hollow-cylinder-cyl – Despite the way it looks when you rez the slices, the sculpt type needs to be set to TORUS.
Notecard: hollow-cylinder-tor – I edited this one to use the “Sq-Wall” slice since it is very similar to the one I was using and didn’t see the point in posting it again. Set the sculpt type to TORUS.
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