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Fleur’s quick and dirty guide to Version 6.01 Part 2 – From-to Exercises

This is Part 2 of my quick and dirty guide for Version 6 intended for new and lapsed and returning users 🙂 Before starting this you need to have introduced yourself to Sculpt Studio Version 6 by being familiar with everything listed in Part 1 of this guide.

If you’d rather make a balloon first, try my new improved balloon tutorial, or see Ghanie’s older ones noting that they’re more geared to earlier versions when some of the tools weren’t available.  If you’d just like to throw yourself in to seeing what all the newest tools can do, read on.  Update March 2010: includes extra information for Version 6.01 about the new improved b-spline controller (thanks Ele).

Make a notecard

  1. Copy this text into a notecard in SL, and call it Exercises-FromTo-Test1-SCULPT
  2. Exercises-FromTo-Test1-SCULPT

  3. Drag it onto the studio base.
  4. If you have any slices rezzed already, kill them.

Rez the slices from the notecard

  1. Touch the studio base (or touch the words ‘Sculpt Studio’ on the HUD).
  2. Select ‘Rez Slices ..’ from the menu.
  3. If you named your sculpt notecard correctly you can now select the Exercises menu, then the FromTo menu, then Test1.   A basic slice stack will rez, I’ve played with it a tiny bit so we can get right to the fun stuff.
    • I’m making the assumption you already know how to move objects in SL.
    • At their most basic level, SS slices are ordinary SL objects so you can move, size and rotate them manually using the methods you’re already used to.  These exercises are about getting into the extra features that Sculpt Studio has that will make moving resizing and rotating much much easier for you.   
    • Notice how the way we named the notecard gave us menus and submenus.  You can use this feature to organise your sculpt notecards.

Exercise 0 – Flex your From-to muscles

  • Examine the slice stack – one slice is sticking out a bit, which one is it?
  • Its Slice 30 innit 🙂 well done. For reasons which will become clear later on, we’re not going to worry about the end slices, Slice 0 and Slice 31 for the main part of any of these exercises.
  • Did you notice that there are particles travelling from slice to slice? When your stacks get more complicated, these will actually help you work out where adjoining slices are.
  1. Click on the HUD, on the Number 1, or in the white space to the left of the number – it should go pink for a second and a menu will appear.  Note that this is the same menu you will get if you click on any Slice.  As I mentioned in Part 1, forget about the other columns, the white and grey squares for now.
    Video:  Use the HUD for From-To selections
  2. Examine the menu, its telling you some things, for example it tells you the currently loaded shape, and the size of your slice.  At the moment its a circle which is fine for now. Notice that one of the buttons is ‘From here’.  Clicking this button is the old-fashioned way to select the ‘From’ part of a from-to selection.  Clicking the ‘To here’ button is the old fashioned way to select the ‘To’ part of a from-to selection.  There are still times when you may need to use this method.
  3. Click ‘ignore’ cos we’re going to jump straight into speed manipulation, cos we can 🙂
  4. This time when we click on the HUD, we’re going to hold and drag, so get ready.
  5. Click on the HUD: on the number 1 and drag to the number 30.  Notice that the whole strip went pink for a second when you let go.  Examine the menu.  Feel proud, we just saved ourselves at least 5 clicks.
  6. Click ‘ignore’ again.
  7. Click the studio base or the words ‘Sculpt Studio’ on the HUD, see there is now a button called Sl.1-30 … this button is dynamic and will show the slices in your currently active From-To range.  Clicking it is the same as dragging from Number 1 to Number 30 on the HUD.

Exercise 1 – Simple slice manipulation

K this is going to look pretty boring to read, but if you’re doing it, and you’re not excited, your life has been too easy already or you’ve never tried to build anything in SL before 🙂  Pretty soon you will be doing your own thing and ignoring me I bet.

For anyone who rushed through to here and hasn’t figured it out already, for all of these exercises I want you to use the HUD, click on the ‘From’ Number and drag to the ‘To’ number, or click the ‘Sl.a-b’ button to view the From-To menu for the given range.

Note that there is more than one page of From-To menu options, some of the features described below are not on Page 1 and you will have to scroll through to find them.  I’m not going to give page numbers because these may change in future versions.  Don’t forget its sometimes quicker to go ‘back’ than ‘forward’ when moving through the menu options.

If you haven’t already loaded the slices from the notecard I’ve provided above, go do this now, or otherwise you can rez a blank stack of 32 slices and pull slice 30 out, make it a bit smaller and rotate it a little bit.


Do this:

From: 1
To: 30
Button: Position

Positions the slices in the range between the from and to slice.


Do this:

From: 1
To: 30
Button: Rotation

Rotates the slices in the range between the from and to slice.


Do this:

From: 1
To: 30
Button: Size

Sizes the slices in the range between the from and to slice.

I’m sure you’re seeing the pattern developing now 🙂


Do this:

From: 1
To: 30
Button: PosRotSize

If you’ve already done the above exercises first you won’t see anything change.  However this one function does the first three in one go.

Note that this is not the same as PPosRotSize.


Do this:

From: 1
To: 30
Button: Concave

If you found the PosRotSize button you will have seen the Concave and Convex buttons.  Test these out to see what they do.

If you want to see what this shape looks like, make the sculptie and check out the Previewer link

Exercise 2 – More complex slice manipulation

I’m going to assume you will be able to figure out the copy/paste functions on your own for now.

Lets do something that isn’t going to end up with straight lines.

A-Curve Controller

Do this:

From: 1
To: 30
Button: Curve

Wait a minute nothing happens 🙂  You are looking at your first built in tool.  Yes folks, this is the Curve Controller.  Zoom in and look at it, see that it tells you which slices it applies to, and also that its ‘not active’.

  1. Click on the Curve Controller (transparent red sphere).
  2. Now that its active, take it into SL edit mode and drag it around, see what happens.
Note that the Curve Controller is dependent upon the end slices being at different rotations.  The most common complaint when anyone tries to use this tool is that ‘nothing happens!’ 🙂 Nothing will happen if the end slices are at the same rotation.
If you want to see what this shape looks like, make the sculptie and check out the Previewer link

B-B-Spline Controller(s) (Bezier Spline) – for position

Do this:

From: 1
To: 30
Button: BSpline
This is another ultra useful and newer tool. You could do almost every part of the balloon tutorial with this tool alone.  Its a lot more powerful than the Curve Controller tho for some tasks the Curve Controller is still best.  Like with the Curve Controller the B-Spline Controller rezzes a controller prim – this time is a lovely shade of pale pink 🙂
Update for 6.01 March 2010: to improve the curving ability, 3 controller prims will now rez by default.  The 2 end controllers will always affect the rotation of the end slices so if you don’t want to change the rotation on your end slices:
  • move and/or rotate the end slices and the controller together; or
  • move the end controllers (Ele calls them stabilizers) on their LOCAL Z AXIS ONLY.
If you don’t mind that the rotation changes on your end slices, move and of the controllers as usual.
  1. Zoom in to the (middle) controller and look at it – it gives you similar information to the curve controller and a bit more besides … number 2 of 3? oh my many can you have?*
  2. Activate the controller by clicking on it and selecting ‘Activate’ from the menu .. your slices will move again.  Notice that there are a lot more menu options for this controller.
  3. Drag this controller around – see what happens to your slices.
  4. Click the controller and select ‘Add +’ from the menu.  This will rez another controller and de-activate the whole set.  Click any controller and re-activate the set, your slices will move a little and now you have more linked controllers to play with.
  5. Look at all the menu options .. what is InOut Rots all about?  I always say ‘when you need it you’ll know’ 🙂 basically it makes the slices rotate the opposite way to make the curve.  On a simple spline curve you can get the same effect by rotating your end slices.
  6. Add as many additional controllers as you want and move them around to see what you can do.
  7. If you think you’ve gone too far, you can delete an individual controller at any time.
*  The answer is 24 🙂
If you want to see what this shape looks like, make the sculptie and check out the Previewer link

C-B-Spline Controller(s) (Bezier Spline) – for size

It might get confusing with all your controllers around so if you want to, kill them, or deactivate them.  It isn’t essential but it will help you find your new controllers.

From: 1
To: 15
Button: BSpline
From: 16
To: 30
Button: BSpline
Now you have 2 separate sets of controllers.
For each set:
  1. Click any b-spline controller and select ‘Locks’ from the menu.  Size is locked by default.
  2. Click ‘Unlock S X’ and ‘Unlock S Y’.
  3. Activate the b-spline controller set by clicking it.
  4. Resize the controller(s)
If you want to see what this shape looks like, make the sculptie and check out the Previewer link

D – B-Spline Controller(s) (Bezier Spline) – Other Locks

  1. Play with the locks – people are discovering more about rotation locks all the time so keep up with the wiki on this subject.
If you want to see what this shape looks like, make the sculptie and check out the Previewer link

Exercise 3 – Shape Shifting

Clear any controllers you still have left by deleting or clicking and killing them.

Do this:

From: 1
To: 10
Button: Load
  1. Select ‘Classics’ from the menu and then select ‘Rounded Sq’.
  2. Watch the slices load, zoom, they’ll turn yellow until they’ve finished.
Now, do this:
From: 10
To: 20
Button: Morph
Wait for the morphing to finish, then make the sculptie and check out the Previewer link to see what you’ve just made.
You will have seen there are some other morph options in the Menu, try these as well.

Exercise 4 – Hold that Dimension

Assuming you understand the principles of copy and paste, lets do a quick one to get ready for this exercise.  What we’re trying to do here is change the size of one dimension without affecting what we’ve done to the others.
  1. Touch slice 30 – use the HUD or touch the slice to get the menu.
  2. Select ‘Copy …’ and then  ‘copy size’ from the menu.
  3. Touch slice 1 – use the HUD or touch the slice.
  4. Select ‘Paste …’ from the menu.
  5. On the menu that comes up, select ‘Paste Size X’ from the menu.
Now, do this:
From: 10
To: 20
Button: Only 1 Dim
Select ‘Size X’ from the menu.
You will have seen there are other options there too.  Play around with these until you’re inspired to make something.
If you want to see what this shape looks like, make the sculptie and check out the Previewer link

Exercise 5 – Lets finish this thing off

Ok, finally, we’re going to do something with Slices 0 and 31.
Load the poles … the most commonly used sculpty stitching types (cylinder and sphere)  work best if they’re finished off with pole slices.  Pole slices can do a lot more besides, so it wouldn’t hurt to read up on them at this point.
  1. Click slice 0
  2. Select ‘Load’ then Select ‘Pole’
  3. Do the same for slice 31- Click slice 31
  4. Select ‘Load’, then select ‘Pole’
If you leave them where they are and make the sculpty, you will see your sculpt ends in a sharp point.   You can make a flatter end by copying the position the adjoining slice and pasting it to the pole slice to make it move to the exact position and rotation.
  1. click slice 1, click‘ Copy…‘, then click ‘PosRotSize’.
  2. click slice 0 click ‘Paste …’ then click ‘PPosRotSize.
Do the same thing for the other end:
  1. click slice 30, click’ Copy…’, then click ‘PosRotSize’.
  2. click slice 31 click ‘Paste …’ then click ‘PPosRotSize’.
Whew 🙂 done.  That’s it from me on the From-To menu for now.
After you’ve had a little rest, the next step I would recommend is to go to the wiki and look at ways to reduce LOD (the way your sculpties seem to crumple when the camera zooms away) and methods you can employ to get sharp edges (and corners for points).
It might even be time to start looking at slice editing 🙂
Bye for now, happy sculpting …

3 Comments on “Fleur’s quick and dirty guide to Version 6.01 Part 2 – From-to Exercises”

  1. #1 Kiyana Summers
    on Aug 2nd, 2009 at 9:36 am

    Thanx so much for this guide. I admit I have had SS for months and gave up onthe tool cause I was lost. But so far in one day I am actually learning and all i can say is wow. I hate reading manuals but like the old saying goes “You have to learn the alphabet first before you can read a novel”. These baby steps are really helpful and insightful. Thanx so much for making this. 😀

    Fleur Dollinger Reply:

    Thanks Kiyana, I’m glad it helped you.

  2. #2 Fleur’s quick and dirty guide to Version 6 Part 3 - A New Balloon, I call it the Speed Balloon – Sculpt Studio
    on Aug 6th, 2009 at 6:54 pm

    […] Comments Fleur Dollinger on Fleur’s quick and dirty guide to Version 6 Part 2 – From-to ExercisesKiyana Summers on Fleur’s quick and dirty guide to Version 6 Part 2 – From-to ExercisesNeros […]

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