Update History
Sculpt Studio updates are free and will be sent to you if you rez an old Sculpt Studio. At the moment a Studio gets rezzed it will check if there is a newer version available.
*V5.08
- Additional features and options on From-To B-Splines, and a slightly changed appearance.
- Added optional tags for Sculpt-notecards, so they can be used to make full tutorials.
- Added a Sim-Mapper to the HUD, suitable for mapping Regions in which rezzing isnt allowed.
- Added HUD-column functions for rotating Slices (Both Local and World ruler mode are available)
- some small bug-fixes as always
*V5.06
- big-fixes
- “Convex”,”Concave” and “Hyperbolic” as From-to featues for Slices to create curves with the sizes of slices.
- “Convex”,”Concave” and “Hyperbolic” as From-to featues for Slices, for only the X or Y component of slice-sizes. (”Only 1 Dim”)
- PosRotSize as from-to feature on Slices, combining From-to Position, Rotation and Size
- SizeBSpline as from-to feature on Slices, combining From-to Size and B-Spline
*V5.0
- Full support for oblong Sculpts (different numbers of Slices and Points per Slice)
- B-Spline Curves as From-To feature for Slices and Points
- Slice-mirror can now be configured to mirror both ways
- New tool: slice-repeater, to repeate sections of the sculpt
- New tool: slice-mover, to move a section of the sculpt
- Particles between two consecutive pole-slices are being turned black
- Improved HUD with additional features for directly moving slices in different ways
- Ability to use HUD-column-features on From-To selection
- Points now rez at a rotation that allows to make better use of the SL “Local Ruler Mode”
- Noise-feature
- Slice-Pusher Centrifuge
- Sub-menues derived from notecardnames for “Rez Slices …”
- Touch Next/Touch Previous in Point-menus
- Paste only x,y or z of a position or size of a Slice (Also as from-to)
- Paste only x,y or z of a position of a Points (Also as from-to)
- Shift Slice-numbers for a From-To section
- New notecard-formats (the old ones will still load fine)
- Secondary notecard-format to replace the old “sculpting by scripting” feature
- New set of Mesh Textures
- New Slice-side textures
- Lots of bug-fixes, re-scripted parts, small improvements left and right and adjustments for oblong sculpts
*V4.0
- runs fully on Mono now (faster, less lag)
- added a HUD
- added copy,paste and from-to paste on Slices for “position and rotation”, “rotation and size” , “position and rotation and size”
- some minor bug-fixes
*V3.91 (Bug-fix update)
- a bug-fix for a Stack-Heap error in some situations
- added “Texture”-Feature to the Base-Menu for empty Workspace
*V3.9
- new 3d Brushes: Slice Pusher Wall and Sphere
- Touch Next or Previous in Slice-Menus
- From-To Thickness for Slices
- Automatic killing of accidental drag-copies of Slices and Points
- FT Shortcuts settings can now be changed
- Scan-Point range limited to avoid littering
- Rez missing Slices now allows to fix accidental deletion of Slices
- Introduction Flip Chart added
- Lots of fixes, corrections, improvements and minor changes
*v3.8
- Color-Coding & Slice-number on the sides of Slice-Prims
- From-To Scan (From-To feature)
- Fold-Mirror Points on a Slice (0-15 to 16-31) (On open Slices)
- New Point Pushers: Centrifuge, Ram (Rez Brush)
- From-To Curve on Points (From-To feature on Points)
- A Mirror for slices (Rez Brush)
- A few more Slice-Shapes and Sculpt-examples
- added Mesh Texture (indices)
- savety-question before killing slices added
- Viewer made transferable
- Several fixes
*v3.6
- SCULPT-notecards can save modified Slices directly now
- Copy&Paste of Position, Rotation and Size of Slices
- Slice From-To options for:
Point Size (only open Slices will be affected)
Point Particles (only open Slices will be affected)
Paste Position/Rotation/Size
- FT Shortcuts size now scaled according to Studio size
- some small fixes
*v3.5
- 3d Brushes: Point-pushing Wall and Sphere
- Sim-Mapping rescripted from scratch
- Partial Sim-Maps
- Sim-Maps for an arbitrary part of a Sim
- Slice-notecard format improved (old Slice-Notecard remain valid)
- Slice linking switched to visual progress showing
- From-To Link/Unlink
- Server-side improvements
- Curve-center Prims improved
- LoD Help
- “Sitting” on the Studio for Sculpting attachments
*v3.031
- RGB Cube Grid Sculpt Frame Textures
- Sculpt Frame auto-adjust progress float-text
- Sculpt Prim asks for Sculpt Type
- From-To Shortcut-Prims
- Changable Base Textures if Slices are rezzed
- From-To Feature “Curve” for Slices
- “Link” and “Unlink” in Slices-Menus if Slice is open, as help for moving open Slices as 1 Object
- Point-size selectable in Slice-Menu if Slice is open
*v3.02
- Examples fixed/improved/added
- Improved Sim-Mapping precision
- Automatic Sim-Map surface texture
- Spiral Rez Option for spiralized Sculpties (Good for Sculpties with only Pole- and Circle-Slices)
- Sculptie-Viewer remade from scratch
- All examples given as full perm Sculpties inside of the new Viewer
- From-To feature for “Edit Slice”, “Close Slice” and “Cancel Slice”
- Improved interpolation of rotations (Smooth and From-To Rotation)
* v3.01
- fixed smooth&rotations issue on certain angles
- fixed Sim-Mapping issue with very fast sims
- fixed From-To Selection malfunctions
- fixed “say slices” on resized studio resulting in wrong Sculpt-Notecards
- more Slice-shapes and Sculpt-examples
- custom result-filename (Sculpt Frame Menu -> Name)
- From-To Pasting of a copied Slice (Base Menu after you chose From and To on Slice-Menus -> Sl. X to Y -> Paste)
- Result-Prim automatism (Sculpt Frame Menu -> Sculpt Prim)
- Demo-Module (Base Menu if workspace is empty -> Demo Mode)
- Touch Point in Slice-Menu (Slice Menu if Slice is in Edit mode -> Touch Point)
- Copy Pos / Paste Pos for Point-positions (Point Menu -> Copy Pos / Paste Pos)
- From-To feature for Points on a Slice (Slice Menu after you chose From and To on Point-Menus -> Po. X to Y)
for Smooth Pos, Paste Pos, Distributing Pos x,y,z and
- From-To feature for Morphing Slices
* v3.00
- Rescripted and redesigned from scratch
- Added about a gazillion features
- much faster … much better … much easier … much more …
* v2.06
- Added the Teapot to give some visual help to get into it all
- Howto restructured ( still isnt perfect at all but getting better )
- Added a better Texture for Sculptie-Texturing
- Fixed bugs around Spine Saving / Loading and Zero-Radius Spine Pieces
* v2.04
- Killed a small bug with positioning of the Spine-Selector
* v2.03
- Modified Spines can now be saved and transfered
- “Example-Spines” have been replaced with a built-in Spine-Selector
- Clear the Slice-Shapers but keep the Spine now made easy
- raise and lower the Studio by 15 meters, for a better view
- All Slice-Shapers are now in the “Shape Box”
- The Surprise-Box has been Changed
- and more …
* v1.07
- Surprise added
- 2 Textures added to help texturing Sculpties
- From now on updates will be delivered when an outdated Studio is being rezzed
* v1.06
- Full Mesh lag-bug fixed
- Sculpt-Type Prims removed
- Sculptie Viewer Pro added
- Sculptie Selector Pro added
* v1.05
- BB-Slice Shaper update to v3.0 (improved capabilities)
- Improved Spine rezzing capabilities
- Laggy-sim bugs fixed
- Added more Example-Spines
- Enhanced Slice Shapes
* v1.04
- Added more Example-Spines
- Improved lag-resistance
- Added the new Sculpt-Types as full-perm Prims
- Spine rezzing made faster and more capable
- Full Mesh texture making made much faster
* v1.03
- “Slice by Slice” Mesh rezzing made easier (See Chapter 3b of the Howto)
* v1.02
- premodified Slice-Shapers and more Example-Spines added