Here are two methods to creating a hollow cylinder.
As you can see, they are identical in regards to texture distribution even though the methods are very different.
Notecard: hollow-cylinder-cyl - Despite the way it looks when you rez the slices, the sculpt type needs to be set to TORUS.
Notecard: hollow-cylinder-tor - I edited this one to use the ”Sq-Wall“ slice since it is very [...]